We’re not here to be fodder for a hot stick pilot. If 1 player is happy flying and 64 on the other team are sad, that’s a game breaking issue. The rest of the vehicles are anemic and have been needed to death. I’m sure we can agree so is the Hind, and less so the Condor. So you can take your assumptions and put them in stealth choppie right? Ok, now that’s done, maybe we can have a conversation? Even you admit the stealth has been overpowered. I’m pro-vehicle, combined arms is what makes BF great. I’ll assume you don’t know me or have read other posts I’ve made. In fact why don't we go the whole hog and take guns out of it, in case someone doesn't like getting killed. For me we'll take all the vehicles out of it, and make it more like CoD. Even the standard anti-tank round with a soflam. Through all the Battlefield games I loved flying, and the dogfights, but now there's more danger from the ground than other aerial vehicles, between the Wildcat, Infantry AA, the AA add-ons to other vehicles. But I find even the HE bombs arent as powerful - dropping them on a squad used to wipe the squad now you're lucky to kill 1 or 2. In Conquest, I can still get a reasonable amount of flight time, provided I unstealth to attack, and stealth up again afterwards. I have to agree, it was not the vehicle for Breakthrough, and I play a lot of Breakthrough. You're going to be a smoking fireball, so still very much going to be a target. I liked the idea from came up with if you're in stealth and get hit by a rocket, it's goodnight, otherwise it's 2 rockets even a half way measure of one rocket and some HMG fire. Lets face it, you're still going to be visible to the enemy chopper / plane / mobile AA, who will attempt to use their HMG's against you stealth or not. What I suggested was somewhere in between, 1 rocket doing 75% or even 85% damage, giving the pilot an opportunity to stealth up to avoid more rockets. I'm not disputing the fact that it was way overpowered, but I think it could be more balanced than the current nerf.
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